Classic Settings

Game speed 4
Unit speed 0.25
Resource production factor 1
Barbarian village spawning 400% chance when a player joins the world
Bonus village spawning 0% chance when a player joins the world
Ability to demolish buildings Active
Morale Inactive
Milliseconds Active
Fake limit Inactive
Research System Simplified research
Church Active
Watchtower Inactive
Quest System Inactive
Achievements Active
Growing barbarian villages Active up to 2500 points
Bonus villages No bonus villages
Time frame for cancelling attacks 5 minutes
Time frame for cancelling transports 5 minutes
Night bonus Inactive
Protection for beginners 3 days
Max attack ratio (attacker:defender) Inactive
Flags Inactive
Scavenging Inactive
Hauls Active
Stronghold Inactive
Relics Inactive

Units

Archers Inactive
Scout system The scout can report troops, buildings, resources and foreign units
Paladin Inactive
Militia Active

Nobleman

Purchased using Gold coins
Max nobleman travel distance 100 fields
Loyalty decrease per nobleman attack 20-35
Loyalty increase per hour 4

Configuration

Tribe member limit 16
Ability to attack tribe members Attacks vs tribe members turn into visits and thus do not deal any damage
Tribe levels Inactive
Account sitting Active
Account sitting restrictions Restricted sitter access after an account has been sat 10 days within the last 20 days.
Free trading Active, time restriction based on the start of the individual player
Support outside tribe Supporting villages outside player's tribe is not possible. Tribe membership is checked on arrival. Support is withdrawn on tribe change. Players must belong to the tribe for at least 3 days before they can send or receive support.
Ability to select starting direction Active, move to friends enabled
Victory requirements After 60 days, one tribe must hold at least 55% of the player villages for 3 days
Start date May 06,2026 10:00