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High Perf
Casual
Casual 2
Casual 3

World settings High Perf

» Guest access » Statistics

Settings
Game speed 5
Unit speed 1
Ability to demolish buildings Active
Morale inactive
Farm rule Inactive
Basic defense 20
Milliseconds Active
Fake limit 1% of the village points
Research system Simplified research
Church inactive
Achievements Active
Growing barbarian villages Active (up to 750 points)
Bonus villages Enhanced bonus villages
Time frame for cancelling attacks 10 Minutes
Time frame for cancelling trades 5 Minutes
Night bonus inactive
Protection for beginners 3 Days
max. ratio of attackers : defenders inactive
Flags Disabled
Units
Archers inactive
Scout system The scout can report troops, buildings and resources
Paladin Active, items can be found.
Militia Disabled
Nobleman
Increased prices for noblemen: Inactive, constant prices for noblemen
Inexpensively recreate noblemen Active
Max noblemen distance 200 Fields
Loyalty decrease per nobleman attack 20-35
Loyalty increase per hour 5
Configuration
Tribe member limit 7
Defeated opponents rankings Active, according to points
Account sitting Active
Account sitting restriction for permanent account sitting Restricted sitter access after an account has been sat 14 days days within the last 30 days.
Free trade active, time restriction based on the player who started first
Select a direction Active
Victory requirements Person with the highest score wins
Start date 2017-01-16
Version 31986 8.69

Unit overview


Unit Offensive strength General Defense Cavalry Defense Speed Haul
Spear fighter 503010 1 10 15 45 3.6 25
Swordsman 303070 1 25 50 25 4.4 15
Axeman 603040 1 40 10 5 3.6 10
Scout 505020 2 0 2 1 1.8 0
Light cavalry 125100250 4 130 30 40 2 80
Heavy cavalry 200150600 6 150 200 80 2.2 50
Ram 300200200 5 2 20 50 6 0
Catapult 320400100 8 100 100 50 6 0
Paladin 202040 10 150 250 400 2 100
Nobleman 280003000025000 100 30 100 50 7 0

SymbolMeaning Explanation
Offensive strength The attack strength shows how strong the unit is during an attack.
General Defense the defensive strength shows how well a unit can defend itself against infantry units.
Cavalry Defense The cavalry defense shows how well a unit can defend itself against cavalry units
Speed The speed tells you how many minutes this unit needs to cross one field.
Haul The haul tells you how much this unit can carry.

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