Classic Settings

Game speed 3.6
Unit speed 0.278
Resource production factor 1.1
Barbarian village spawning 500% chance when a player joins the world
Bonus village spawning 0% chance when a player joins the world
Ability to demolish buildings Active
Morale Inactive
Milliseconds Active
Fake limit Inactive
Research System 3-level system
Church Inactive
Watchtower Inactive
Quest System Inactive
Achievements Active
Growing barbarian villages Active up to 1500 points
Bonus villages No bonus villages
Time frame for cancelling attacks 5 minutes
Time frame for cancelling transports 5 minutes
Night bonus Inactive
Protection for beginners 3 days
Max attack ratio (attacker:defender) Inactive
Flags Inactive
Scavenging Inactive
Hauls Limited
Stronghold Inactive
Relics Inactive

Units

Archers Inactive
Scout system The scout can report troops, buildings, resources and foreign units depending on the researched level
Paladin Active, no items
Militia Inactive

Nobleman

Purchased using Resources, costs increase after the 2nd Nobleman
Replace lost noblemen cheaply Active
Max nobleman travel distance 200 fields
Loyalty decrease per nobleman attack 20-35
Loyalty increase per hour 3.6

Configuration

Tribe member limit 10
Ability to attack tribe members Attacks vs tribe members do not turn into visits and thus deal damage
Tribe levels Inactive
Account sitting Active
Account sitting restrictions Restricted sitter access after an account has been sat 10 days within the last 20 days.
Free trading Active, time restriction based on the start of the individual player
Support outside tribe Supporting villages outside player's tribe is possible. No time restriction for tribe members to send or receive support.
Ability to select starting direction Active, move to friends disabled
Victory requirements After 60 days, one tribe must hold at least 65% of the player villages
Start date Sept 22,2026 10:00